nebbul VFX

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Author: nebbul

Der Die Das Companion

  • nebbul
  • 14th February 2021
  • Personal work
I decided to create my own Der Die Das learn app in which users can learn German noun articles. The app is now released! Get...
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Unity Realtime VFX Showreel 2018

  • nebbul
  • 3rd January 2019
  • Showreel
All content is rendered in 4k using the Unity High Definition Render Pipeline. Clips are from cinematic trailers and marketing material. Featured games: Lightseekers Warhammer:...
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Burning planks in Unity

  • nebbul
  • 3rd January 2019
  • Personal work
I built a prefab emitter that spits out planks in Unity using C#. While I created the effect I built the scene at the same...
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Transformers Universe Combat VFX Showreel 2015

  • nebbul
  • 18th December 2018
  • Showreel
While at Jagex, I worked the game Transformers Universe. This game has a lot of history. I joined late 2012 when Jagex still were developing...
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Realtime VFX Showreel 2017

  • nebbul
  • 18th December 2018
  • Cryengine
A combined Showreel displaying some of the best projects I’ve recently worked on. Both VR and standard PC games! Featured projects: Sky Harbor (VR) Robinson:...
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CryEngine VR Showreel 2017

  • nebbul
  • 18th December 2018
  • Cryengine
While working at Crytek I got the opportunity to create Realtime VFX for a few bigger VR titles. VR is Cool. Working with VR as...
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Unreal Engine 4 Showreel 2017

  • nebbul
  • 18th December 2018
  • Personal work
I try to keep myself updated with Unreal Engine and this video shows a collection of small projects I made during my spare time for...
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Tower Defense

  • nebbul
  • 18th December 2018
  • Personal work
In pursuit of taking my Unreal Engine skills to the next level I wanted to learn more about Blueprint and how to create Object oriented...
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Data driven gameplay

  • nebbul
  • 18th December 2018
  • Personal work
I enjoyed playing Destiny 1 back in the day when it featured Lootcave gameplay. I thought it would be a great way to explore data...
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Cannon Blast & Water Impact

  • nebbul
  • 18th December 2018
  • Personal work
Created a fully controllable black powder cannon which can be aimed an shot. The cannonball hits the water and creates a splash. Made in Unreal...
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Motion Vector & 2D Gradient Lookup Shader

  • nebbul
  • 18th December 2018
  • Personal work
Realtime VFX artists can use Motion Vector frame blending together with a 2D lookup texture to achieve higher amount of detail using less resources. These...
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Gamejam: Divinely Divided

  • nebbul
  • 18th December 2018
  • Gamejam
Divinely Divided is a GameJam submission for GameJolt GDC Jam #gjgdcjam. Following the theme “Nuovo”. Made with Unreal Engine in February 2016. Together with Mikkel, we created this...
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Multiplayer Snakes

  • nebbul
  • 18th December 2018
  • Personal work
A few colleagues from Jagex and I wanted to get some experience with Unreal Engine so we decided to create a multiplayer snakes game. I...
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Tic Tac Toe

  • nebbul
  • 18th December 2018
  • Personal work
I decided that I wanted to learn Unreal Engine 4 and blueprint scripting. I personally learn best by the learning-by-doing approach which I highly recommend. Since...
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Showreel 2015

  • nebbul
  • 18th December 2018
  • Showreel
While at my second job in the industry working at Jagex as Realtime VFX Artist, I got to work on Transformers! Really cool. This video...
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Gamejam: Breakin!

  • nebbul
  • 18th December 2018
  • Gamejam
Epic Games’ Unreal Engine Game Jam December 2014 submission following the theme “What’s in the box?”. I did everything myself over a Friday-Sunday weekend. All...
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Showreel 2012

  • nebbul
  • 18th December 2018
  • Showreel
The work I produced while working my first Realtime VFX job at Eurocom Developments Ltd. I used their own proprietary engines EuroLand 2 and Euroland...
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