All content is rendered in 4k using the Unity High Definition Render Pipeline. Clips are from cinematic trailers and marketing material. Featured games: Lightseekers Warhammer:...
A combined Showreel displaying some of the best projects I’ve recently worked on. Both VR and standard PC games! Featured projects: Sky Harbor (VR) Robinson:...
Realtime VFX artists can use Motion Vector frame blending together with a 2D lookup texture to achieve higher amount of detail using less resources. These...
Divinely Divided is a GameJam submission for GameJolt GDC Jam #gjgdcjam. Following the theme “Nuovo”. Made with Unreal Engine in February 2016. Together with Mikkel, we created this...
I decided that I wanted to learn Unreal Engine 4 and blueprint scripting. I personally learn best by the learning-by-doing approach which I highly recommend. Since...
Epic Games’ Unreal Engine Game Jam December 2014 submission following the theme “What’s in the box?”. I did everything myself over a Friday-Sunday weekend. All...
The work I produced while working my first Realtime VFX job at Eurocom Developments Ltd. I used their own proprietary engines EuroLand 2 and Euroland...