See the Solar System here: https://www.shadertoy.com/view/3tyfWy
Building upon the idea of “Spherifying” UVs I thought that creating a Solar System would be a great application of that technique. Spherify UVs can be seen in this Shadertoy: https://www.shadertoy.com/view/3lGfWy
The planets are basically fake spheres and their orbit speeds are fairly accurate but the rest of the parameters are not.
While making this, I learned how to create multiple render passes and composite them to create the final image.
Shadertoy is a website where you can code shaders and share them with members of the community. I use this not only as a tool to create art, but also to prototype rendering functions for use in realtime vfx for games.