nebbul VFX

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Unity Realtime VFX Showreel 2018

  • nebbul
  • 3rd January 2019
  • Showreel
All content is rendered in 4k using the Unity High Definition Render Pipeline. Clips are from cinematic trailers and marketing material. Featured games: Lightseekers Warhammer:...
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Burning planks in Unity

  • nebbul
  • 3rd January 2019
  • Personal work
I built a prefab emitter that spits out planks in Unity using C#. While I created the effect I built the scene at the same...
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Transformers Universe Combat VFX Showreel 2015

  • nebbul
  • 18th December 2018
  • Showreel
While at Jagex, I worked the game Transformers Universe. This game has a lot of history. I joined late 2012 when Jagex still were developing...
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Realtime VFX Showreel 2017

  • nebbul
  • 18th December 2018
  • Cryengine
A combined Showreel displaying some of the best projects I’ve recently worked on. Both VR and standard PC games! Featured projects: Sky Harbor (VR) Robinson:...
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CryEngine VR Showreel 2017

  • nebbul
  • 18th December 2018
  • Cryengine
While working at Crytek I got the opportunity to create Realtime VFX for a few bigger VR titles. VR is Cool. Working with VR as...
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Unreal Engine 4 Showreel 2017

  • nebbul
  • 18th December 2018
  • Personal work
I try to keep myself updated with Unreal Engine and this video shows a collection of small projects I made during my spare time for...
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Tower Defense

  • nebbul
  • 18th December 2018
  • Personal work
In pursuit of taking my Unreal Engine skills to the next level I wanted to learn more about Blueprint and how to create Object oriented...
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Data driven gameplay

  • nebbul
  • 18th December 2018
  • Personal work
I enjoyed playing Destiny 1 back in the day when it featured Lootcave gameplay. I thought it would be a great way to explore data...
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Cannon Blast & Water Impact

  • nebbul
  • 18th December 2018
  • Personal work
Created a fully controllable black powder cannon which can be aimed an shot. The cannonball hits the water and creates a splash. Made in Unreal...
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Motion Vector & 2D Gradient Lookup Shader

  • nebbul
  • 18th December 2018
  • Personal work
Realtime VFX artists can use Motion Vector frame blending together with a 2D lookup texture to achieve higher amount of detail using less resources. These...
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