nebbul VFX

  • Home
  • About me
  • CV
  • Contact
  • Privacy Policy
  • Cookie Policy (EU)
  • Impressum

Unreal Engine 4 Showreel 2017

  • nebbul
  • 18th December 2018
  • Personal work, Research, Showreel, Unreal engine
  • 0

I try to keep myself updated with Unreal Engine and this video shows a collection of small projects I made during my spare time for fun.

Projects:

  • Multiplayer Snakes
  • Tower Defense
  • Data Driven Gameplay
  • Cannon Blast & Water Impact
  • 48h Solo Gamejam, Breakin
  • 48h Team of 2 Gamejam, Divinely Divided
  • Tic Tac Toe with an AI Opponent
  • Motion Vector & 2D Gradient Lookup Shader R&D

Post navigation

Previous
Next

Recent Posts

Der Die Das Companion
Unity Realtime VFX Showreel 2018
Burning planks in Unity
Transformers Universe Combat VFX Showreel 2015
Realtime VFX Showreel 2017

Recent Comments

  • Burning planks in Unity – nebbul VFX on Motion Vector & 2D Gradient Lookup Shader
  • Realtime VFX Showreel 2017 – nebbul VFX on Multiplayer Snakes
  • Unreal Engine 4 Showreel 2017 – nebbul VFX on Tower Defense
  • Unreal Engine 4 Showreel 2017 – nebbul VFX on Multiplayer Snakes
  • Tower Defense – nebbul VFX on Data driven gameplay

Archives

  • February 2021
  • January 2019
  • December 2018

Categories

  • Cryengine
  • Gamejam
  • Personal work
  • Research
  • Showreel
  • Unity
  • Unreal engine

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org

Connect with me

Ludvig Lindqvist Copyright © All Rights Reserved.
  • Home
  • About me
  • CV
  • Contact
  • Privacy Policy
  • Cookie Policy (EU)
  • Impressum